Explore a comprehensive list of all GTA V setting parameters and XML tag elements for customizing graphics, performance, and gameplay similar to GTA 5 commandlines.
Perfect for tweaking and optimizing your GTA V with custom commandlines settings control various aspects of the game’s visual quality, performance, and rendering.
List of Custom GTA 5 Parameter Config Options
Here is a list of all XML Tag Elements used in GTA V’s settings.xml file for custom adjustments:
Graphics XML Tag Elements

Here are the GTA 5 Graphic codes based on the XML settings you provided for GTA V:
Setting Name | XML Code | Description |
---|---|---|
Tessellation | <Tessellation value="0" /> | Controls the level of surface detail through tessellation. Higher values provide more detailed surfaces but may affect performance. |
Level of Detail Scale (LodScale) | <LodScale value="0.000000" /> | Controls the detail level of distant objects. Lower values reduce detail to improve performance. |
Pedestrian LOD Bias (PedLodBias) | <PedLodBias value="0.200000" /> | Modifies the level of detail for pedestrians. Lower values reduce detail to improve performance. |
Vehicle LOD Bias (VehicleLodBias) | <VehicleLodBias value="0.150000" /> | Adjusts the level of detail for vehicles. Lower values decrease detail, improving performance. |
Shadow Quality | <ShadowQuality value="1" /> | Controls the quality and resolution of shadows. Higher values improve shadow quality at the cost of performance. |
Reflection Quality | <ReflectionQuality value="0" /> | Adjusts the quality of reflections in the game. Higher values improve reflections but can significantly reduce performance. |
Screen Space Ambient Occlusion (SSAOType) | <SSAOType value="0" /> | Controls the type of ambient occlusion effect. Higher values enhance realism but can impact performance. |
Anisotropic Filtering | <AnisotropicFiltering value="0" /> | Controls the clarity of textures viewed at an angle. Higher values enhance sharpness but reduce performance. |
Resolution Scaling Type | <ResScalingType value="0" /> | Defines how resolution scaling is applied. |
Sampling Mode | <SamplingMode value="0" /> | Defines the sampling mode used for textures and shaders, impacting overall quality and performance. |
Texture Quality | <TextureQuality value="0" /> | Determines the resolution and detail of textures. Lower values may improve performance at the cost of texture detail. |
Particle Quality | <ParticleQuality value="0" /> | Controls the detail of particle effects (e.g., smoke, fire). Higher values improve realism but reduce performance. |
Water Quality | <WaterQuality value="0" /> | Adjusts the visual quality of water. Higher values improve water appearance but lower performance. |
Grass Quality | <GrassQuality value="0" /> | Controls the quality and density of grass. Higher values provide more detailed grass but impact performance. |
Shader Quality | <ShaderQuality value="0" /> | Sets the quality of shaders used for rendering. Higher values produce more realistic lighting but reduce performance. |
Shadow Softness | <Shadow_SoftShadows value="1" /> | Adjusts the softness of shadow edges. Softer shadows appear more natural but are more demanding on performance. |
Ultra Shadows | <UltraShadows_Enabled value="false" /> | Enables or disables ultra-quality shadows. If enabled, shadows are more detailed, which can negatively impact performance. |
Particle Shadows | <Shadow_ParticleShadows value="true" /> | Allows particles (like smoke) to cast shadows. Enabling this increases realism but decreases performance. |
Shadow Distance | <Shadow_Distance value="1.000000" /> | Determines how far shadows are cast. Higher values provide more distant shadows but impact performance. |
Shadow Long Shadows | <Shadow_LongShadows value="false" /> | Controls whether shadows stretch in the distance (long shadows). Disabling improves performance. |
Shadow Split Z Start/End | <Shadow_SplitZStart value="0.930000" /> <Shadow_SplitZEnd value="0.890000" /> | Adjusts the depth range for shadow rendering. Tweaks can affect performance and shadow quality. |
Shadow Aircraft Exposure Weight | <Shadow_aircraftExpWeight value="0.990000" /> | Controls the weight of aircraft shadows. |
Reflection MipMap Blur | <Reflection_MipBlur value="true" /> | Applies a blur effect to reflections at a lower mip level, reducing visual detail but improving performance. |
Anti-Aliasing Type (AAType) | <AAType value="0" /> | Controls the type of anti-aliasing used. Higher-quality anti-aliasing improves visual quality but decreases performance. |
Temporal Anti-Aliasing Quality (TAA) | <TAA_Quality value="1" /> | Controls the quality of Temporal Anti-Aliasing. Higher values improve anti-aliasing quality but reduce performance. |
TAA Sharpening Intensity | <TAA_SharpenIntensity value="1.000000" /> | Adjusts the sharpening effect after TAA. Higher values increase sharpness but can introduce noise or artifacts. |
FSR Quality | <fsrQuality value="2" /> | Defines the quality level for AMD’s FidelityFX Super Resolution (FSR) upscaling. Higher values provide better visual fidelity but may reduce performance. |
FSR Sharpening | <fsrSharpen value="0.200000" /> | Controls the sharpness of upscaled images using FSR. Higher values increase sharpness but may introduce visual artifacts. |
FSR3 Quality | <fsr3Quality value="2" /> | Defines the quality for FSR 3, a newer version of FSR offering improved performance with high-quality upscaling. |
FSR3 Sharpening | <fsr3Sharpen value="0.800000" /> | Controls the sharpening level for FSR 3. Higher values result in sharper images but can cause visual artifacts. |
DLSS Quality | <dlssQuality value="2" /> | Controls the quality of NVIDIA’s DLSS (Deep Learning Super Sampling). Higher values improve upscaled image quality but reduce performance. |
DLSS Sharpening | <dlssSharpen value="0.800000" /> | Adjusts the sharpening effect in DLSS. Higher values enhance sharpness but may cause noise or artifacts. |
Lighting Fog Volumes | <Lighting_FogVolumes value="false" /> | Enables or disables the fog volume effect in lighting. Disabling it improves performance. |
Shader SSA | <Shader_SSA value="true" /> | Enables Shader-based screen space ambient occlusion for realistic lighting and shadowing. |
City Density | <CityDensity value="0.000000" /> | Controls the density of pedestrians and vehicles in the city. Lower values reduce the number of entities, improving performance. |
Pedestrian Variety Multiplier | <PedVarietyMultiplier value="0.000000" /> | Adjusts the variety of pedestrians. Lower values reduce the variety, improving performance. |
Vehicle Variety Multiplier | <VehicleVarietyMultiplier value="0.000000" /> | Controls the variety of vehicles in the game. Reducing this number can improve performance. |
Vehicle Headlight Distance Multiplier | <VehicleHeadlightDistanceMultiplier value="1.000000" /> | Controls how far vehicle headlights illuminate. Higher values improve visibility but can affect performance. |
Post-Processing Effects | <PostFX value="0" /> | Adjusts the intensity of post-processing effects like bloom or depth of field. |
Depth of Field (DoF) | <DoF value="0" /> | Enables or disables depth of field, which blurs the background to focus on the subject. |
HD Texture Streaming In-Flight | <HdStreamingInFlight value="false" /> | Enables or disables the streaming of high-definition textures during gameplay. Disabling may reduce memory usage. |
Max LOD Scale | <MaxLodScale value="0.000000" /> | Adjusts the maximum level of detail scaling for objects. Reducing it can improve performance. |
Motion Blur Strength | <MotionBlurStrength value="0.000000" /> | Controls the strength of motion blur effects. Disabling or reducing this can improve performance. |
Vehicle Damage Cache Size | <VehicleDamageCacheSize value="80" /> | Defines the size of the vehicle damage cache. Larger values can reduce visual artifacts but increase memory usage. |
Vehicle Damage Texture Size | <VehicleDamageTextureSize value="128" /> | Adjusts the texture resolution for vehicle damage. Higher values improve damage detail but require more memory. |
Ped Overlay Texture Size | <PedOverlayTextureSize value="512" /> | Controls the resolution of pedestrian overlay textures. |
Ped Overlay Close-Up Texture Size | <PedOverlayCloseUpTextureSize value="1024" /> | Adjusts the resolution for close-up pedestrian overlay textures. |
HD Texture Swaps per Frame | <HDTextureSwapsPerFrame value="100" /> | Controls how many high-definition textures are swapped per frame. |
Lens Flare Half Resolution | <LensFlare_HalfRes value="true" /> | Reduces the resolution of lens flare effects for better performance. |
Lens Artefacts Half Resolution | <LensArtefacts_HalfRes value="true" /> | Reduces the resolution of lens artefacts (e.g., light streaks) for improved performance. |
Ray Tracing Enabled | <Raytracing_Enabled value="false" /> | Enables or disables ray tracing, which improves visual fidelity but can have a large performance impact. |
Ray Tracing Settings (Static and Dynamic BVH) | <Raytracing_StaticBvhEnabled value="true" /> <Raytracing_StaticBvhRadius value="256.000000" /> … | These settings define parameters for ray tracing in static and dynamic objects, controlling quality and performance of the effects. |
This extended list includes ray tracing, FSR, DLSS, and various quality settings for GTA V’s graphics system, with both visual enhancements and performance optimizations.
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System XML Tag Elements

Here is GTA 5 system and audio settings:
Setting Name | XML Code | Description |
---|---|---|
Replay Block Size (numBytesPerReplayBlock) | <numBytesPerReplayBlock value="9000000" /> | Specifies the number of bytes for each block of replay data. A higher value can improve the replay quality but increase memory usage. |
Number of Replay Blocks (numReplayBlocks) | <numReplayBlocks value="30" /> | Sets the number of blocks of replay data to store in memory. More blocks allow longer replays but require more memory. |
Max Size of Streaming Replay (maxSizeOfStreamingReplay) | <maxSizeOfStreamingReplay value="1024" /> | Defines the maximum size of streaming replay data. Larger values allow higher quality streaming replays but use more memory. |
Max File Store Size (maxFileStoreSize) | <maxFileStoreSize value="65536" /> | Sets the maximum size for the file store. Increasing this allows more data to be stored, but can use up more disk space. |
Force Single Step Physics (forceSingleStepPhysics) | <forceSingleStepPhysics value="false" /> | Forces physics to run in a single step per frame, which may improve stability but reduce performance. |
Audio 3D (Audio3d) | <Audio3d value="false" /> | Enables or disables 3D audio for a more immersive sound experience. Enabling it can provide a more realistic spatial sound effect but may impact performance. |
These settings control aspects related to the replay system, file storage, physics step behavior, and audio features.
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Video XML Tag Elements

Here are commands for the video settings in GTA V:
Setting Name | XML Code | Description |
---|---|---|
Adapter Index (AdapterIndex) | <AdapterIndex value="0" /> | Specifies the graphics adapter to use (0 is typically the default adapter). Adjust if you have multiple graphics cards. |
Output Index (OutputIndex) | <OutputIndex value="0" /> | Determines which monitor to output the game to (0 is usually the primary monitor). |
Screen Width (ScreenWidth) | <ScreenWidth value="1920" /> | Sets the horizontal resolution of the game window. Changing this will affect the screen size. |
Screen Height (ScreenHeight) | <ScreenHeight value="1080" /> | Sets the vertical resolution of the game window. Adjusting this value will change the window’s height. |
Refresh Rate (RefreshRate) | <RefreshRate value="60" /> | Sets the monitor’s refresh rate. Higher values result in smoother visuals, but may reduce performance depending on the monitor’s capability. |
Windowed Mode (Windowed) | <Windowed value="3" /> | Determines the display mode: 0 for fullscreen, 1 for borderless windowed, and 3 for windowed mode. |
Vertical Synchronization (VSync) | <VSync value="1" /> | Enables or disables V-Sync. When enabled, V-Sync synchronizes the frame rate with the monitor’s refresh rate to eliminate screen tearing. |
Pause on Focus Loss (PauseOnFocusLoss) | <PauseOnFocusLoss value="1" /> | Pauses the game when it loses focus, such as when you alt-tab out of the game. Set to 1 to enable and 0 to disable. |
Aspect Ratio (AspectRatio) | <AspectRatio value="0" /> | Defines the aspect ratio of the game screen. A value of 0 will auto-detect the best aspect ratio based on the resolution. |
Reflex Mode (ReflexMode) | <ReflexMode value="0" /> | Configures NVIDIA Reflex, a feature that reduces system latency. Value 0 disables, while other values adjust its performance level. |
Frame Limit (FrameLimit) | <FrameLimit value="60" /> | Sets a limit for the frame rate (FPS) in the game. A lower frame limit can improve stability, while a higher limit can improve fluidity at the cost of performance. |
These settings control display preferences like resolution, frame rate, sync, and video output modes in GTA V.
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Presets XML Tag Elements

Here are list of commandlines for the presets settings in GTA V:
Setting Name | XML Code | Description |
---|---|---|
Preset Level (PresetLevel) | <PresetLevel value="0" /> | Defines the preset level of graphical settings. A value of 0 means “low” settings, and higher values correspond to better quality (e.g., 1, 2, etc., for medium or high). |
BVH Quality (BVHQuality) | <BVHQuality value="0" /> | Defines the quality of Bounding Volume Hierarchy (BVH) used for ray tracing. A value of 0 sets it to low quality, while higher values improve the quality but can reduce performance. |
Ray Tracing Shadow Quality (RTShadowQuality) | <RTShadowQuality value="0" /> | Controls the quality of ray-traced shadows. Value 0 represents low quality, and increasing values provide better visual fidelity at the cost of performance. |
Ray Tracing Reflection Quality (RTReflectionQuality) | <RTReflectionQuality value="0" /> | Defines the quality of ray-traced reflections. Lower values result in lower quality reflections, while higher values provide better reflections but may impact performance. |
Ray Tracing Dynamic Quality (RTDynamicQuality) | <RTDynamicQuality value="0" /> | Controls the quality of dynamic ray-tracing effects (such as reflections on moving objects). Higher values improve visual quality but may reduce performance. |
Ray Tracing Static Quality (RTStaticQuality) | <RTStaticQuality value="0" /> | Sets the quality of ray-traced effects on static objects. Similar to dynamic quality, higher values provide better fidelity but can demand more GPU resources. |
Ray Tracing Vehicle Quality (RTVehicleQuality) | <RTVehicleQuality value="0" /> | Defines the ray tracing quality for vehicles in the game. A value of 0 sets it to low, with higher values improving vehicle reflections and lighting effects via ray tracing. |
Ray Tracing Tree Quality (RTTreeQuality) | <RTTreeQuality value="0" /> | Sets the ray tracing quality for trees. Higher values produce more detailed lighting and shadow effects on tree surfaces, but reduce performance. |
Ray Tracing Grass Quality (RTGrassQuality) | <RTGrassQuality value="0" /> | Controls the ray tracing quality for grass. A value of 0 disables ray tracing for grass, and higher values enable it with better detail at the cost of performance. |
Ray Tracing Ambient Occlusion Quality (RTAOQuality) | <RTAOQuality value="0" /> | Defines the quality of ray-traced ambient occlusion (RTAO), which adds realistic shadowing and depth to the environment. Higher values provide better visual effects but are more performance-intensive. |
Ray Tracing Global Illumination Quality (RTGIQuality) | <RTGIQuality value="0" /> | Sets the quality of ray-traced global illumination (RTGI), which simulates how light bounces off surfaces to enhance realism. Higher values provide more detailed lighting at the cost of performance. |
Lighting Quality (LightingQuality) | <LightingQuality value="0" /> | Controls the overall lighting quality in the game. A value of 0 sets it to low, with higher values improving the lighting effects, including reflections and ambient lighting. |
Post FX Quality (PostFXQuality) | <PostFXQuality value="0" /> | Sets the quality of post-processing effects such as bloom, depth of field, and motion blur. A value of 0 provides low-quality effects, and higher values improve the visual appeal but affect performance. |
Reflection Quality (ReflectionQuality) | <ReflectionQuality value="0" /> | Determines the quality of reflections in the game. A value of 0 disables high-quality reflections, while higher values enable them with more detail at a performance cost. |
These settings control the overall graphical fidelity, particularly ray tracing features, lighting, and post-processing effects. Higher values improve visual quality but can significantly reduce frame rates.
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These settings allow players to fine-tune various graphical features in GTA V for optimal performance or enhanced visual fidelity depending on hardware capabilities.
good settings, i got like 10 or 15 more fps
good settings thanks broo
cool thanks a lot