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All GTA V Setting Parameter Config Options: XML Tag Elements

List of all GTA 5 setting parameters and XML tag elements for customizing graphics, performance, and gameplay for tweaking and optimizing Grand Theft Auto V.
List of all GTA 5 setting parameters and XML tag elements for customizing graphics, performance, and gameplay for tweaking and optimizing Grand Theft Auto V. List of all GTA 5 setting parameters and XML tag elements for customizing graphics, performance, and gameplay for tweaking and optimizing Grand Theft Auto V.
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Explore a comprehensive list of all GTA V setting parameters and XML tag elements for customizing graphics, performance, and gameplay similar to GTA 5 commandlines.

Perfect for tweaking and optimizing your GTA V with custom commandlines settings control various aspects of the game’s visual quality, performance, and rendering.

List of Custom GTA 5 Parameter Config Options

Here is a list of all XML Tag Elements used in GTA V’s settings.xml file for custom adjustments:

Graphics XML Tag Elements

List of all GTA 5 setting parameters and XML tag elements for customizing graphics, performance, and gameplay for tweaking and optimizing Grand Theft Auto V.
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Here are the GTA 5 Graphic codes based on the XML settings you provided for GTA V:

Setting NameXML CodeDescription
Tessellation<Tessellation value="0" />Controls the level of surface detail through tessellation. Higher values provide more detailed surfaces but may affect performance.
Level of Detail Scale (LodScale)<LodScale value="0.000000" />Controls the detail level of distant objects. Lower values reduce detail to improve performance.
Pedestrian LOD Bias (PedLodBias)<PedLodBias value="0.200000" />Modifies the level of detail for pedestrians. Lower values reduce detail to improve performance.
Vehicle LOD Bias (VehicleLodBias)<VehicleLodBias value="0.150000" />Adjusts the level of detail for vehicles. Lower values decrease detail, improving performance.
Shadow Quality<ShadowQuality value="1" />Controls the quality and resolution of shadows. Higher values improve shadow quality at the cost of performance.
Reflection Quality<ReflectionQuality value="0" />Adjusts the quality of reflections in the game. Higher values improve reflections but can significantly reduce performance.
Screen Space Ambient Occlusion (SSAOType)<SSAOType value="0" />Controls the type of ambient occlusion effect. Higher values enhance realism but can impact performance.
Anisotropic Filtering<AnisotropicFiltering value="0" />Controls the clarity of textures viewed at an angle. Higher values enhance sharpness but reduce performance.
Resolution Scaling Type<ResScalingType value="0" />Defines how resolution scaling is applied.
Sampling Mode<SamplingMode value="0" />Defines the sampling mode used for textures and shaders, impacting overall quality and performance.
Texture Quality<TextureQuality value="0" />Determines the resolution and detail of textures. Lower values may improve performance at the cost of texture detail.
Particle Quality<ParticleQuality value="0" />Controls the detail of particle effects (e.g., smoke, fire). Higher values improve realism but reduce performance.
Water Quality<WaterQuality value="0" />Adjusts the visual quality of water. Higher values improve water appearance but lower performance.
Grass Quality<GrassQuality value="0" />Controls the quality and density of grass. Higher values provide more detailed grass but impact performance.
Shader Quality<ShaderQuality value="0" />Sets the quality of shaders used for rendering. Higher values produce more realistic lighting but reduce performance.
Shadow Softness<Shadow_SoftShadows value="1" />Adjusts the softness of shadow edges. Softer shadows appear more natural but are more demanding on performance.
Ultra Shadows<UltraShadows_Enabled value="false" />Enables or disables ultra-quality shadows. If enabled, shadows are more detailed, which can negatively impact performance.
Particle Shadows<Shadow_ParticleShadows value="true" />Allows particles (like smoke) to cast shadows. Enabling this increases realism but decreases performance.
Shadow Distance<Shadow_Distance value="1.000000" />Determines how far shadows are cast. Higher values provide more distant shadows but impact performance.
Shadow Long Shadows<Shadow_LongShadows value="false" />Controls whether shadows stretch in the distance (long shadows). Disabling improves performance.
Shadow Split Z Start/End<Shadow_SplitZStart value="0.930000" /><Shadow_SplitZEnd value="0.890000" />Adjusts the depth range for shadow rendering. Tweaks can affect performance and shadow quality.
Shadow Aircraft Exposure Weight<Shadow_aircraftExpWeight value="0.990000" />Controls the weight of aircraft shadows.
Reflection MipMap Blur<Reflection_MipBlur value="true" />Applies a blur effect to reflections at a lower mip level, reducing visual detail but improving performance.
Anti-Aliasing Type (AAType)<AAType value="0" />Controls the type of anti-aliasing used. Higher-quality anti-aliasing improves visual quality but decreases performance.
Temporal Anti-Aliasing Quality (TAA)<TAA_Quality value="1" />Controls the quality of Temporal Anti-Aliasing. Higher values improve anti-aliasing quality but reduce performance.
TAA Sharpening Intensity<TAA_SharpenIntensity value="1.000000" />Adjusts the sharpening effect after TAA. Higher values increase sharpness but can introduce noise or artifacts.
FSR Quality<fsrQuality value="2" />Defines the quality level for AMD’s FidelityFX Super Resolution (FSR) upscaling. Higher values provide better visual fidelity but may reduce performance.
FSR Sharpening<fsrSharpen value="0.200000" />Controls the sharpness of upscaled images using FSR. Higher values increase sharpness but may introduce visual artifacts.
FSR3 Quality<fsr3Quality value="2" />Defines the quality for FSR 3, a newer version of FSR offering improved performance with high-quality upscaling.
FSR3 Sharpening<fsr3Sharpen value="0.800000" />Controls the sharpening level for FSR 3. Higher values result in sharper images but can cause visual artifacts.
DLSS Quality<dlssQuality value="2" />Controls the quality of NVIDIA’s DLSS (Deep Learning Super Sampling). Higher values improve upscaled image quality but reduce performance.
DLSS Sharpening<dlssSharpen value="0.800000" />Adjusts the sharpening effect in DLSS. Higher values enhance sharpness but may cause noise or artifacts.
Lighting Fog Volumes<Lighting_FogVolumes value="false" />Enables or disables the fog volume effect in lighting. Disabling it improves performance.
Shader SSA<Shader_SSA value="true" />Enables Shader-based screen space ambient occlusion for realistic lighting and shadowing.
City Density<CityDensity value="0.000000" />Controls the density of pedestrians and vehicles in the city. Lower values reduce the number of entities, improving performance.
Pedestrian Variety Multiplier<PedVarietyMultiplier value="0.000000" />Adjusts the variety of pedestrians. Lower values reduce the variety, improving performance.
Vehicle Variety Multiplier<VehicleVarietyMultiplier value="0.000000" />Controls the variety of vehicles in the game. Reducing this number can improve performance.
Vehicle Headlight Distance Multiplier<VehicleHeadlightDistanceMultiplier value="1.000000" />Controls how far vehicle headlights illuminate. Higher values improve visibility but can affect performance.
Post-Processing Effects<PostFX value="0" />Adjusts the intensity of post-processing effects like bloom or depth of field.
Depth of Field (DoF)<DoF value="0" />Enables or disables depth of field, which blurs the background to focus on the subject.
HD Texture Streaming In-Flight<HdStreamingInFlight value="false" />Enables or disables the streaming of high-definition textures during gameplay. Disabling may reduce memory usage.
Max LOD Scale<MaxLodScale value="0.000000" />Adjusts the maximum level of detail scaling for objects. Reducing it can improve performance.
Motion Blur Strength<MotionBlurStrength value="0.000000" />Controls the strength of motion blur effects. Disabling or reducing this can improve performance.
Vehicle Damage Cache Size<VehicleDamageCacheSize value="80" />Defines the size of the vehicle damage cache. Larger values can reduce visual artifacts but increase memory usage.
Vehicle Damage Texture Size<VehicleDamageTextureSize value="128" />Adjusts the texture resolution for vehicle damage. Higher values improve damage detail but require more memory.
Ped Overlay Texture Size<PedOverlayTextureSize value="512" />Controls the resolution of pedestrian overlay textures.
Ped Overlay Close-Up Texture Size<PedOverlayCloseUpTextureSize value="1024" />Adjusts the resolution for close-up pedestrian overlay textures.
HD Texture Swaps per Frame<HDTextureSwapsPerFrame value="100" />Controls how many high-definition textures are swapped per frame.
Lens Flare Half Resolution<LensFlare_HalfRes value="true" />Reduces the resolution of lens flare effects for better performance.
Lens Artefacts Half Resolution<LensArtefacts_HalfRes value="true" />Reduces the resolution of lens artefacts (e.g., light streaks) for improved performance.
Ray Tracing Enabled<Raytracing_Enabled value="false" />Enables or disables ray tracing, which improves visual fidelity but can have a large performance impact.
Ray Tracing Settings (Static and Dynamic BVH)<Raytracing_StaticBvhEnabled value="true" /><Raytracing_StaticBvhRadius value="256.000000" />These settings define parameters for ray tracing in static and dynamic objects, controlling quality and performance of the effects.
GTA V Graphics XML Tag Elements

This extended list includes ray tracing, FSR, DLSS, and various quality settings for GTA V’s graphics system, with both visual enhancements and performance optimizations.

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System XML Tag Elements

List of all GTA 5 setting parameters and XML tag elements for customizing graphics, performance, and gameplay for tweaking and optimizing Grand Theft Auto V.
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Here is GTA 5 system and audio settings:

Setting NameXML CodeDescription
Replay Block Size (numBytesPerReplayBlock)<numBytesPerReplayBlock value="9000000" />Specifies the number of bytes for each block of replay data. A higher value can improve the replay quality but increase memory usage.
Number of Replay Blocks (numReplayBlocks)<numReplayBlocks value="30" />Sets the number of blocks of replay data to store in memory. More blocks allow longer replays but require more memory.
Max Size of Streaming Replay (maxSizeOfStreamingReplay)<maxSizeOfStreamingReplay value="1024" />Defines the maximum size of streaming replay data. Larger values allow higher quality streaming replays but use more memory.
Max File Store Size (maxFileStoreSize)<maxFileStoreSize value="65536" />Sets the maximum size for the file store. Increasing this allows more data to be stored, but can use up more disk space.
Force Single Step Physics (forceSingleStepPhysics)<forceSingleStepPhysics value="false" />Forces physics to run in a single step per frame, which may improve stability but reduce performance.
Audio 3D (Audio3d)<Audio3d value="false" />Enables or disables 3D audio for a more immersive sound experience. Enabling it can provide a more realistic spatial sound effect but may impact performance.
System XML Tag Elements

These settings control aspects related to the replay system, file storage, physics step behavior, and audio features.

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Video XML Tag Elements

List of all GTA 5 setting parameters and XML tag elements for customizing graphics, performance, and gameplay for tweaking and optimizing Grand Theft Auto V.
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Here are commands for the video settings in GTA V:

Setting NameXML CodeDescription
Adapter Index (AdapterIndex)<AdapterIndex value="0" />Specifies the graphics adapter to use (0 is typically the default adapter). Adjust if you have multiple graphics cards.
Output Index (OutputIndex)<OutputIndex value="0" />Determines which monitor to output the game to (0 is usually the primary monitor).
Screen Width (ScreenWidth)<ScreenWidth value="1920" />Sets the horizontal resolution of the game window. Changing this will affect the screen size.
Screen Height (ScreenHeight)<ScreenHeight value="1080" />Sets the vertical resolution of the game window. Adjusting this value will change the window’s height.
Refresh Rate (RefreshRate)<RefreshRate value="60" />Sets the monitor’s refresh rate. Higher values result in smoother visuals, but may reduce performance depending on the monitor’s capability.
Windowed Mode (Windowed)<Windowed value="3" />Determines the display mode: 0 for fullscreen, 1 for borderless windowed, and 3 for windowed mode.
Vertical Synchronization (VSync)<VSync value="1" />Enables or disables V-Sync. When enabled, V-Sync synchronizes the frame rate with the monitor’s refresh rate to eliminate screen tearing.
Pause on Focus Loss (PauseOnFocusLoss)<PauseOnFocusLoss value="1" />Pauses the game when it loses focus, such as when you alt-tab out of the game. Set to 1 to enable and 0 to disable.
Aspect Ratio (AspectRatio)<AspectRatio value="0" />Defines the aspect ratio of the game screen. A value of 0 will auto-detect the best aspect ratio based on the resolution.
Reflex Mode (ReflexMode)<ReflexMode value="0" />Configures NVIDIA Reflex, a feature that reduces system latency. Value 0 disables, while other values adjust its performance level.
Frame Limit (FrameLimit)<FrameLimit value="60" />Sets a limit for the frame rate (FPS) in the game. A lower frame limit can improve stability, while a higher limit can improve fluidity at the cost of performance.
Video XML Tag Elements

These settings control display preferences like resolution, frame rate, sync, and video output modes in GTA V.

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Presets XML Tag Elements

List of all GTA 5 setting parameters and XML tag elements for customizing graphics, performance, and gameplay for tweaking and optimizing Grand Theft Auto V.
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Here are list of commandlines for the presets settings in GTA V:

Setting NameXML CodeDescription
Preset Level (PresetLevel)<PresetLevel value="0" />Defines the preset level of graphical settings. A value of 0 means “low” settings, and higher values correspond to better quality (e.g., 1, 2, etc., for medium or high).
BVH Quality (BVHQuality)<BVHQuality value="0" />Defines the quality of Bounding Volume Hierarchy (BVH) used for ray tracing. A value of 0 sets it to low quality, while higher values improve the quality but can reduce performance.
Ray Tracing Shadow Quality (RTShadowQuality)<RTShadowQuality value="0" />Controls the quality of ray-traced shadows. Value 0 represents low quality, and increasing values provide better visual fidelity at the cost of performance.
Ray Tracing Reflection Quality (RTReflectionQuality)<RTReflectionQuality value="0" />Defines the quality of ray-traced reflections. Lower values result in lower quality reflections, while higher values provide better reflections but may impact performance.
Ray Tracing Dynamic Quality (RTDynamicQuality)<RTDynamicQuality value="0" />Controls the quality of dynamic ray-tracing effects (such as reflections on moving objects). Higher values improve visual quality but may reduce performance.
Ray Tracing Static Quality (RTStaticQuality)<RTStaticQuality value="0" />Sets the quality of ray-traced effects on static objects. Similar to dynamic quality, higher values provide better fidelity but can demand more GPU resources.
Ray Tracing Vehicle Quality (RTVehicleQuality)<RTVehicleQuality value="0" />Defines the ray tracing quality for vehicles in the game. A value of 0 sets it to low, with higher values improving vehicle reflections and lighting effects via ray tracing.
Ray Tracing Tree Quality (RTTreeQuality)<RTTreeQuality value="0" />Sets the ray tracing quality for trees. Higher values produce more detailed lighting and shadow effects on tree surfaces, but reduce performance.
Ray Tracing Grass Quality (RTGrassQuality)<RTGrassQuality value="0" />Controls the ray tracing quality for grass. A value of 0 disables ray tracing for grass, and higher values enable it with better detail at the cost of performance.
Ray Tracing Ambient Occlusion Quality (RTAOQuality)<RTAOQuality value="0" />Defines the quality of ray-traced ambient occlusion (RTAO), which adds realistic shadowing and depth to the environment. Higher values provide better visual effects but are more performance-intensive.
Ray Tracing Global Illumination Quality (RTGIQuality)<RTGIQuality value="0" />Sets the quality of ray-traced global illumination (RTGI), which simulates how light bounces off surfaces to enhance realism. Higher values provide more detailed lighting at the cost of performance.
Lighting Quality (LightingQuality)<LightingQuality value="0" />Controls the overall lighting quality in the game. A value of 0 sets it to low, with higher values improving the lighting effects, including reflections and ambient lighting.
Post FX Quality (PostFXQuality)<PostFXQuality value="0" />Sets the quality of post-processing effects such as bloom, depth of field, and motion blur. A value of 0 provides low-quality effects, and higher values improve the visual appeal but affect performance.
Reflection Quality (ReflectionQuality)<ReflectionQuality value="0" />Determines the quality of reflections in the game. A value of 0 disables high-quality reflections, while higher values enable them with more detail at a performance cost.
Presets XML Tag Elements

These settings control the overall graphical fidelity, particularly ray tracing features, lighting, and post-processing effects. Higher values improve visual quality but can significantly reduce frame rates.

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These settings allow players to fine-tune various graphical features in GTA V for optimal performance or enhanced visual fidelity depending on hardware capabilities.

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